Overview
Know-It-All is a flashcard application developed as a software engineering project by a team of 5, including myself. The base application was originally an addressbook application, and my team was given the choice of either enhancing its current features, or morphing the application to suit a different purpose. We chose the latter path, which resulted in the current iteration of Know-It-All.
Our application aims to assist students in their learning by proving them with an easy-to-use digital flashcard management system to create and review their own flashcards. Through components such as the in-built test session and report feature, users can learn more effectively and review their performance. Interaction is primarily done via a CLI, and it has a GUI created with JavaFX. It is written in Java, and has about 10 kLoC.
My role involved the restructuring of the model
and logic
components of the original addressbook application, as well as implementing flashcard creation and management for Know-It-All. A more detailed breakdown of my contributions are detailed below, together with my additions to the user and developer guides.
Lookout for the following icons and formatting used throughout the document for your reference:
Important information that should be noted. |
Useful tips that can help if you get stuck. |
test
: Command to be executed or less commonly, a component, class or object in the architecture of the application.
Useful information for a deeper understanding of the command.
Summary of Contributions
The section below shows a summary of my coding, documentation and other helpful contributions to the team project. |
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Major enhancement: I implemented flashcard creation and management
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What it does: Allows users to create, edit and delete different kinds of flashcards.
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Justification: This is a core feature of the project, as users will be spending a large portion of their time interacting with the flashcards they have created or imported.
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Highlights:
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Users can create 2 different types of flashcards, Single-answer cards and MCQ cards. This provides greater versatility in how users choose to structure their learning material through the flashcards.
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Users can easily convert between both types of cards by simply adding or removing MCQ options.
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Users have the option to include a hint for each flashcard.
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Minor enhancement: I implemented testing for MCQ cards
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What it does: For MCQ card tests, users can input a number corresponding to the options available for an MCQ card, instead of having to input the entire answer.
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Justification: This provides greater flexibility in the way users can interact with test sessions. It also reduces the need for users to type in long answers for MCQ questions, where the risk of spelling errors might needlessly impact their score for the card.
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Highlights: MCQ card options are randomized every time the card is tested, thus preventing users from simply memorizing the correct option number.
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Minor enhancement: I updated UI display for cards within card folders and for tests
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What it does: Changed the display of the side panel for cards within card folders to display all card information to the user.
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Justification:
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For card folders, the side panel shows users all necessary information of a card at a glance whenever users select a card.
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For test sessions, only relevant information is shown at the start for each card. The correct answer is displayed only after a user inputs an answer.
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Highlights:
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In a test session, the card color changes to reflect if a user has answered correctly or not. Green signifies a correct answer, while red signifies a wrong answer.
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Code contributed: An overview of my contributed code to the project can be found here.
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Other contributions:
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Enhancements to existing features:
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Community:
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Contributions to the User Guide
As development of Know-It-All progressed, our team had to concurrently update the User Guide to reflect the changes and new features that we implemented. The section below lists several key excerpts from the User Guide that I contributed to, and showcases my ability to write technical documentation. These include the sections on adding cards and editing cards. |
Adding a flashcard : add
Adds a flashcard to the current folder. Know-It-All supports 2 types of flashcards: Single answer cards and MCQ cards.
Format (Single answer): add q/QUESTION a/ANSWER [h/HINT]
Results in the following card:
Format (MCQ): add q/QUESTION a/ANSWER [i/INCORRECT_OPTION]… [h/HINT]
Results in the following card:
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The question, answer, incorrect option, and hint fields can take any character, but cannot be blank.
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Each question, answer, incorrect option and hint must be 256 characters or less (including spaces).
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If the card to be added has the same question and answer as an existing card, the card to be added will be considered a duplicate card, and the add attempt will be invalid.
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A card can have at most 1 hint (including 0).
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A card can have at most 3 incorrect options to denote an MCQ card.
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A card with 0 incorrect options will automatically be denoted as a Single answer card.
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If the content of a card exceeds the length of the card, you can scroll/click and drag to see the rest of the content.
Examples:
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add q/Hello? a/World
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add q/The cat _ on the mat a/sat h/poetry
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add q/What is the powerhouse of the cell? a/mitochondria i/cell wall i/nucleus h/biology
Adding Fill-In-The-Blanks style card Coming in v2.0
Allows you to add a card with blanks for multiple answers to be given during a test session. Questions for such cards would include underscores "_", each signifying a blank to be filled with an answer.
Format: `add q/QUESTION_WITH_BLANKS a/ANSWER_1/ANSWER_2/ANSWER_3…
Example:
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add q/The quick brown _ jumps over the lazy _. a/fox/dog
Adding images to cards Coming in v2.0
Allows you to add images to cards to supplement the text content of the card.
Format: add q/QUESTION a/ANSWER [img/IMAGE_FILE_PATH]…
Example:
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add q/Hello? a/World img/diagram.jpg
Editing a flashcard : edit
Edits the flashcard specified by the index in the current folder.
Format: edit INDEX [q/QUESTION] [a/ANSWER] [h/HINT]
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Edits the card at the specified
INDEX
. The index refers to the index number shown in the displayed card list. The index must be a positive integer 1, 2, 3, … -
At least one of the optional fields must be provided.
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Existing values will be updated to the input values.
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(MCQ cards) When editing incorrect options, the existing incorrect options of the card will be removed i.e adding of options is not cumulative.
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You can remove the card’s hint by typing
h/
without specifying any hint after it. -
You can remove the card’s incorrect options by typing
i/
without specifying any incorrect option after it.
Examples:
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edit 1 a/Skin h/
Edits the answer of the 1st card to be 'Skin' and removes the hint associated, if any. -
edit 2 h/history q/Who discovered Penicillin? a/Alexander Fleming
Edits the hint, question and answer of the 2nd card respectively. -
edit 3 h/cells h/biology h/organs
Replaces the hint of the current card with "organs" only.
Contributions to the Developer Guide
Our team also updated the Developer Guide to reflect the new changes and enhancements made for Know-It-All. As with the section on Contributions to the User Guide, some key excerpts of my contributions to the Developer Guide are detailed below. These include sections on Cards, Card Use Cases, the Glossary, and Instructions on Manual Testing for Cards. |
Cards
Current Implementation
The Card
is one of the core aspects of the application. Cards are the result of morphing the Person
class from the original AddressBook model. This implementation incorporates the Model
and Logic
components.
Model
To allow users to manage Cards, the following methods are available via the Model
component:
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ModelManager#addCard(Card card)
- Adds a new card to the currently activeVersionedCardFolder
folder -
ModelManager#setCard(Card target, Card editedCard)
- Edits the information of a target card in the currently active folder -
ModelManager#deleteCard(Card target)
- Deletes the target card from the currently active folder -
ModelManager#hasCard(Card card)
- Checks if a card is already present in the currently active folder
Logic
As with all other commands, the LogicManager#execute(String commandText)
method of the Logic
component parses the user’s input, say a command to add a new card, and executes the corresponding Command
.
Example Usage
The following steps detail the underlying logic executed when a user does a card-related operation, say an add card operation.
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User is in the
Organs
folder and wants to add a new card, with question 'What is the largest organ?' and answer 'Skin'. This is done by typingadd q/What is the largest organ? a/Skin
. -
The command parser reads the string input (as entered by the user) and returns the corresponding
Command
, anAddCommand
object in this instance. -
Upon execution, the
AddCommand
checks if the card to be added is already present in the current folder. If so, an exception is thrown. -
The
AddCommand
then calls theModelManager#addCard(Card card)
method. -
The new card will then be added to the active
VersionedCardFolder
. -
If the user is not inside a folder, or if the card to add already exists inside the current folder, the
addCommand
will throw aCommandException
.
The following sequence diagram demonstrates how AddCommand
works.
Design Considerations
Aspect: How to represent options for MCQ cards
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Alternative 1 (current choice): Maintain a set of
Option
objects to represent incorrect options, separate from theAnswer
field of eachCard
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Pros: Simple to implement, easy to convert the card type between MCQ and Single-answer, requires the least amount of implementation changes to
Card
. -
Cons: Single-answer cards still have to maintain an empty
Option
set.
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Alternative 2: Maintain 2 separate subclasses of
Card
, one for Single-answer and another for MCQ.-
Pros: More object-oriented implementation.
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Cons: Harder to implement.
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Card Use Cases
UC02 Add flashcards
MSS
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Student navigates to a folder that he wants to add a flashcard to.
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Student inputs question and answer to be stored as flashcard.
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System stores the details as a flashcard under the current folder.
Use case ends
Extensions
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2a. Student only inputs a question but no answer.
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2a1. System displays an error message informing the user that the command format is invalid.
Use case resumes from step 2.
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UC03 Edit flashcard question
MSS
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Student navigates to the folder that contains the flashcard to be edited.
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Student indicates the card to be edited, as well as the new question.
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System stores the updated details for the edited card.
Use case ends
Extensions
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2a. Student enters a blank as the desired question.
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2a1. System displays an error message informing the user that the question cannot be a blank.
Use case resumes from step 2.
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2b. Student enters a card index that does not exist.
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2b1. System displays an error message prompting the user to choose a valid card index.
Use case resumes from step 2.
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Glossary
Card Score: The number of correct answers divided by the number of attempts for a single card. When the user is tested on a card, this number is automatically calculated and recorded.
Flashcard/Card: An object containing a single question and answer, and optionally, hints. There are 2 types of cards, Single-answer and MCQ. MCQ cards feature incorrect options in addition to the card answer, while Single-answer cards do not.
Test score: The number of cards correctly answered over number of cards attempted during a test session. This number is automatically recorded after each test session.
Home Directory: The home page where all the folders are listed. From here, users can enter folders to view cards.
Test Session: A session where all flashcards in a folder are queued to have their questions displayed. The user is required to key in an answer for each question.
Card operations
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Adding a single-answer card
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Prerequisites: Enter a folder using the
cd
command. For example,cd 1
will enter the first folder. The folder may or may not be empty. -
Test case:
add q/What is the largest organ of the human body? a/Skin h/Anatomy
Expected: A new card with question "What is the largest organ of the human body?", answer "Skin" and hint "Anatomy" is created. Status message confirms this and the card list panel UI on the left updates to show the new card. -
Test case:
add a/Alexander Fleming q/Who discovered Penicillin?
Expected: A new card with question "Who discovered Penicillin?" and answer "Alexander Fleming" is created. Note that this card has no hint, as none was specified. Status message confirms this and UI is updated. -
Test case:
add q/ a/Some answer
Expected: The card is not created. Error details shown in the status message. -
Other incorrect
add
commands to try for single-answer cards:
add
,add some question
,add q/ a/ h/
,add q/Some question a/
.
Expected: Similar to previous.
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Adding an MCQ card
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Prerequisites: Enter a folder using the
cd
command. -
Test case:
add q/What does MRI stand for? a/Magnetic Resonance Imaging i/Medical Resource Image
Expected: A new card with question "What does MRI stand for?", answer "Magnetic Resonance Imaging" and incorrect option "Medical Resource Image" is created. Status message confirms this and UI is updated. -
Test case: (After executing step 1c)
add a/Alexander Fleming q/Who discovered Penicillin? i/Hippocrates
Expected: The card is not created. Error details shown in the status message. -
Other incorrect
add
commands to try for MCQ cards:
add q/ a/ i/ i/
,add q/Some question a/Some answer, i/
,add q/question a/answer i/answer
Expected: Similar to previous.
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Editing a card
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Prerequisites: Enter a folder using the
cd
command. Ensure that cards already exist in the folder. For example,select 1
should execute and display a card in right-side panel. -
Test case:
edit 1 a/Sigmund Freud h/Psychology
Expected: First card in the folder is edited to have answer "Sigmund Freud" and hint "Psychology". -
Test case:
edit 1 h/
Expected: First card in the folder is edited to have no hint. -
Test case:
edit 1 i/Hippocrates i/Carl Jung
Expected: First card in the folder is edited to have incorrect options "Hippocrates", "Carl Jung", and is converted to an MCQ card if it was originally a single-answer card. -
Test case:
edit 1 i/
Expected: First card in the folder is edited to have no incorrect options, and is converted back to a single-answer card. -
Test case:
edit 1 q/
Expected: The card is not edited. Error details shown in the status message. -
Other incorrect
edit
commands to try:edit x
,edit
,edit 1 q/ a/
Expected: Similar to previous.
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Deleting a card
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Prerequisites: Enter a folder using the
cd
command. Ensure that cards already exist in the folder. -
Test case:
delete 1
Expected: First card in the folder is deleted. -
Test case:
delete
Expected: No card is deleted. Error details shown in the status message. -
Other incorrect
delete
commands to try:delete 0
,delete this
Expected: Similar to previous.
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